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After ambushing him in an enemy convoy at a vehicle checkpoint, Victor flees the scene but is soon cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility. An operation is launched by the task force to take back the site from Zakhaev's forces via halo jump.
However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U. Eastern Seaboard , with the potential of causing 41 million casualties. The SAS and Force Recon, however, manage to breach the facility, seize the command room and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in hot pursuit. An ultranationalist Mi Hind helicopter destroys a vital bridge and traps the joint force.
In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when loyalists in a Mi Havoc suddenly destroy his Mi Hind and join the fray. Distracted, Zakhaev turns to the loyalist forces at which point Price gives Soap an M; the latter kills Zakhaev and his escort.
Loyalist forces start tending to the wounded immediately. In the epilogue, the missile incident and the ultranationalists' support of Al-Asad are covered up, thus causing the events of Call of Duty: Modern Warfare 2. Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. While developing the story for Call of Duty 4 , Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength.
To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms , a training facility in the California desert.
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This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with U. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support air strikes and attack helicopters involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended.
The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well.
Map layouts were designed to minimize locations players could hide from enemy gunfire. Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton , who had also contributed to film scores by Harry Gregson-Williams , to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site.
The game runs in a native resolution of p on the Xbox and PS3. Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine , not implemented in previous Call of Duty titles.
Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second , and the Wii version runs at 30 frames per second. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn". The game engine has also been used for the development of two other Activision games.
An enhanced version of the original engine was used in Call of Duty: World at War , the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare ,  while a slightly altered version has been used for the James Bond video game Quantum of Solace , as well as GoldenEye using a heavily modified version. On April 27, , the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game.
Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.
The beta concluded on September Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown". The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities. The game was released as a standard version and a collector's edition. The DVD contains a " making-of " featurette and a level walkthrough by the developers.
Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork.
These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.
As part of an exclusivity deal between Microsoft and Activision, multiplayer map packs for the Call of Duty franchise, beginning with Modern Warfare , were released first on Xbox It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast".
The same map pack was released for the PlayStation 3 on April 24, This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1. Call of Duty 4: Modern Warfare received "universal acclaim" on the PlayStation 3, Xbox , and PC versions, and "generally favorable reviews" for the Wii version, according to review aggregator Metacritic. The game's story has received a considerable amount of acclaim from reviewers. GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine.
Nevertheless, the game has also received criticism. Xbox World stated "It's smoke and mirrors and a host of cheap tricks," commenting on the notion that the game did not revolutionize the genre. Modern Warfare — Reflex Edition was ported by Treyarch. The Wii version of Call of Duty 4: Modern Warfare has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed.
However, it supports co-operative gameplay in the campaign on a single screen.
At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. GameSpot gave the game an 8. Call of Duty 4: Modern Warfare spawned two sequels: Modern Warfare 2 and Modern Warfare 3 , which were released in and , respectively. Before Call of Duty 4: Modern Warfare was released, it was predicted to sell even more copies than the highly successful Halo 3 ; it had received reviews as high as Halo 3 ' s, it was launching on three systems as opposed to one for Halo 3 , and demand for the game led to a wide range of retailers only having enough available to satisfy pre-orders.
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The Xbox and PlayStation 3 versions would go on to sell 1. Call of Duty 4: Modern Warfare was widely distributed online in the form of infringing copies. Robert Bowling, Community Manager at Infinity Ward stated, "We pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer Call of Duty 4: Modern Warfare received awards from various gaming sites and publications. From Wikipedia, the free encyclopedia. This article is about the fourth installment in the Call of Duty series.
November 5, WW : November 10, Call of Duty 4: Modern Warfare.
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